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Weapons

Posted: Wed Sep 19, 2018 9:08 am
by Volsung
Weapons

Assassin Ranged Weapons
Blowgun
Use L5R 4th edition rules.

Throwing Stone
Use L5R 4th edition rules for Tsubute

Choking Cord
When used during a grapple, if the user controls the grapple, the choking cord deals 1k1 damage during the reaction stage of combat. When using the cord against an unaware opponent, you gain a Free Raise toward initiating a grapple. Because the Choking Cord is not a combat weapon it does not fall under any Weapon Skill classification.
Price: 1 Copper

Bows
Horse Bow
Keyword: Medium
Strength: 3
Minimum Strength: 1
Range: 300'
Price: 20 Copper

Composite Bow
Keyword: Medium
Strength: 2
Range: 100'
Special Rules: Increase the TN of all attack rolls by +10 if used on horseback.
Price: 10 Copper

Crossbow
Keyword: Medium
DR: 2k2
Range: 200'
Special: Requires one complex actions to reload, ignores the Armor TN bonus from armor. A Crossbow's DR is modified by Perception instead of Strength.
Price: 6 Copper

Scorpio
Skill: Engineering (Siege)
Crew: 1
Range: 500 feet
Damage: 4k4 (Ignores 8 points of reduction on wooden or living targets)
Area: The damage applies to the point of impact. If the target is not sufficient to stop the bolt, the bolt applies 2k2 to everything in a ten foot line behind the point of impact.
Rate of Fire: 1 shot per 5 rounds.
Price: The Scorpio is not available for private ownership, in fact the Yodotai will likely come looking for you if they find out you have taken one of these.

Sling
Keyword: Small
Strength: 2
Range: 100'
Special: Not usable on horseback, uses Athletics (throwing) skill, Stone ammunition is 0k1, iron ammunition is 1k1, lead ammunition is 0k2
Price: 1 Copper

Naphtha Grenade
Keyword: Small, explosive
DR: 5k3
Range: 30'
Special: , Uses Athletics (throwing) skill, Naphtha grenades ignore the ArmorTN bonus from armor and shields, any target next to a target struck by a Naphtha grenade must roll Reflexes/Defense at a TN of 20 or be struck for 3k2 damage, any object or person struck by a naphtha grenade continues to take 1k1 damage from fire during the reactions stage until two complex actions are taken to douse the flames.
Price: The Naphtha grenade is not available for civilian ownership, on the black market it is going to be very pricey.

Chain Weapons
Weighted Chain
Use L5R 4th Edition rules for Manrikukusari.

Heavy Weapons
Heavy Club
Use L5R 4th edition rules for Dai Tsuchi.

Mace
Use L5R 4th edition rules for Masakari.

War Axe
Keywords: Medium
DR: 4k2
Price: 3 Copper

War hammer
Keywords: Medium
DR: 4k3
Price: 15 Copper

Knives
Katar
Keywords: Small, Kshatriya
DR: 2k1
Special: You gain a +1k0 bonus against attempts to disarm you if you are wielding a Katar.
Price: 3 Copper

Kukri
Keywords: Small
DR: 0k2
Price: 5 Copper

Polearms
Pollaxe
Keywords: Large
DR: 0k4
Price: 20 Copper

Halberd
Keywords: Large
DR: 3k3
Price: 12 Copper

Guisarme
Keywords: Large
DR: 3k2
Price: 10 Copper

Shields
Parma
Keywords: Yodotai, Small
ArmorTN Bonus: 3
Reduction: 1

Spears
Lance
Use L5R 4th edition rules for Lance.

Spear
Use L5R 4th edition rules for Yari. Add Keyword: Warrior

Javelin
Use L5R 4th edition rules for Nage-Yari.

Military Fork
Keywords: Large
DR: 0k2
Special: May be used to initiate and maintain a grapple.
Price: 6 Copper

Vel
The Vel is a short spear with a spade-shaped head, meant to be thrown. It is considered a sacred weapon and is most often wielded by the Brahmin.
Keywords: Medium, Kshatriya
DR: 1k2
Cost: 5 Copper
Special: May be thrown accurately up to 50'

Swords
Scimitar
Use L5R 4th edition rules for Scimitar.

Falx
Keywords: Large
DR: 0k4
Special: Minimum of Strength 3 to wield
Price: 30 Copper

Ebonite Longsword
Keywords: Ebonite
DR: 3k2
Special: Wielder may spend a void point for +1k1 on a damage roll.
Price: These weapons are not for sale and the Ebonites will have questions for anyone wearing one who is not an Ebonite.

Urumi
An unusual weapon that takes years of practice to master, the Urumi is made of flexible lengths of steel that ordinarily are kept coiled and can in fact be worn around the waist for the purpose of concealment. When used, however, they extend to a full three feet and have a devastating effect on unarmored opponents.
Keywords: Medium, Ninja
Damage: 1k3
Cost: 20 Copper
Special: Double bonus to an opponent's Armor TN from armor. For the purpose of concealment, the Urumi is considered Small.

Talwar
The curved blade equally well suited for mounted or unmounted combat, the Talwar is the 'everyblade' of the Ivory Kingdoms.
Keywords: Medium, Kshatriya
Damage: 3k2
Cost: 20 Copper