Search found 34 matches

by Volsung
Sun Oct 07, 2018 2:46 am
Forum: Chat
Topic: Welcome
Replies: 3
Views: 14883

Re: Welcome

Unfortunately, due to lack of players I will not be able to run this game. Apologies to Sabah's player for not being able to run this campaign and to any who may have been interested in watching it unfold.
by Volsung
Wed Oct 03, 2018 4:44 am
Forum: Chat
Topic: Welcome
Replies: 3
Views: 14883

Re: Welcome

Back at full capacity.
by Volsung
Thu Sep 27, 2018 2:50 am
Forum: Chat
Topic: Welcome
Replies: 3
Views: 14883

Re: Welcome

Just as a note, I am going to be iffy on being online for the next few days due to a move. I expect to be running at full capacity by the time of game start however.
by Volsung
Sun Sep 23, 2018 5:50 am
Forum: The Sewers
Topic: Description
Replies: 0
Views: 10365

Description

https://i.imgur.com/9McI2Kf.jpg Disgusting at even the best of times, the sewers are the lifeblood of the city, providing water where it is needed and providing an escape for waste. They are also a haven of Jackals and their ghuls which call this place home. In recent months however, the danger to ...
by Volsung
Sun Sep 23, 2018 5:44 am
Forum: The Streets
Topic: Description
Replies: 0
Views: 10558

Description

https://i.imgur.com/SCuR6Ll.jpg The city bustles with activity as people celebrate the Day of Remembrance. The Holy Day is almost as old as the city itself and occurs just a few weeks after the beginning of the new year. The Day of Remembrance allows citizens to remember the loved ones they have lo...
by Volsung
Sat Sep 22, 2018 8:04 pm
Forum: Rules
Topic: Game Premise
Replies: 0
Views: 7397

Game Premise

The characters in question are all members of the Qolat who have been given a secret mission. They are to rendezvous with a woman named Kismet al-Sadaf and escort her safely to a location in the city's sewers where they will meet with another member of the Qolat who will escort the group the rest of...
by Volsung
Wed Sep 19, 2018 9:20 am
Forum: Rules
Topic: Character Creation
Replies: 1
Views: 5599

Re: Character Creation

Character sheets sent must follow this format and all math must be shown, if this is not the case the Character Sheet will be sent back. SAMPLE: PC STAT SHEET Riffat al-Menjari Faction: Dahabi Merchant Houses School: Dahabi Enforcer Total Insight: 140+20=160 School Rank: 2 XP: 0 Status: 1.0 Reputati...
by Volsung
Wed Sep 19, 2018 9:20 am
Forum: Rules
Topic: Character Creation
Replies: 1
Views: 5599

Character Creation

Character Creation Rules 1. Characters will begin with 70 XP. 2. Only human characters are allowed in this game. 3. For Rokugani characters, only the Unicorn, Scorpion, Dragon, and Mantis have a presence in Medinaat al-Salaam and if you are playing as a Rokugani you may only play someone from one o...
by Volsung
Wed Sep 19, 2018 9:08 am
Forum: Rules
Topic: Weapons
Replies: 0
Views: 5146

Weapons

Weapons Assassin Ranged Weapons Blowgun Use L5R 4th edition rules. Throwing Stone Use L5R 4th edition rules for Tsubute Choking Cord When used during a grapple, if the user controls the grapple, the choking cord deals 1k1 damage during the reaction stage of combat. When using the cord against an un...
by Volsung
Wed Sep 19, 2018 9:04 am
Forum: Rules
Topic: Skills
Replies: 0
Views: 5186

Skills

Skills Modified Skills Coffee Ceremony Treat exactly as Tea Ceremony mechanically. Knives Rank 5: The total of all damage rolls made with a knife is increased by 1k0. Commerce (Barter) Commerce is the lifeblood of Medinaat al-Salaam. No matter their status, everyone has to know how to make a deal a...
by Volsung
Wed Sep 19, 2018 9:01 am
Forum: Rules
Topic: Advantages and Disadvantages
Replies: 0
Views: 5088

Advantages and Disadvantages

New Advantages Extra Equipment [Material] (3 points) You have been given extra equipment by your lord. Choose one weapon, one suit of armor, or a horse, and add the chosen equipment to your starting package. You may choose to swap out a similar item for the new equipment if you wish (by exchanging ...
by Volsung
Wed Sep 19, 2018 8:56 am
Forum: Rules
Topic: Schools
Replies: 9
Views: 10248

Re: Schools

Ivindi Families House Rafiq, EXTINCT House Rafiq is the most reviled of the great houses, though this was not always the case. House Rafiq was formed in the first days of the Kingdoms and was named after a peerless warrior that many claim was an Avatar of Indra. House Rafiq were some of the first s...
by Volsung
Wed Sep 19, 2018 8:54 am
Forum: Rules
Topic: Schools
Replies: 9
Views: 10248

Re: Schools

Ebonites Existing Schools Ebonite Templar Trait: +1 Agility Integrity: 6.5 Skills: Defense, Investigation, Lore: Law, Any one Lore skill, Swordsmanship (Ebonite Longsword), Lore: Theology, Any one skill Outfit: Sturdy clothing, traveling pack, Ebonite armor, Ebonite longsword, knife, 10 copper Mast...
by Volsung
Wed Sep 19, 2018 8:52 am
Forum: Rules
Topic: Schools
Replies: 9
Views: 10248

Re: Schools

Jackal Families The Touched, +1 Awareness. The Jackal began as a group of individuals that had been rejected by the Ebon Order. These like minded individuals have come together in their hatred of the Ebonites, though now with the Ebon Stone mostly destroyed and their view of the world shattered wit...
by Volsung
Wed Sep 19, 2018 8:51 am
Forum: Rules
Topic: Schools
Replies: 9
Views: 10248

Re: Schools

Yodotai Families Any Yodotai may purchase the Magic Resistance advantage for one point less and are able to choose what type of magic it resists. In addition, Yodotai may purchase additional ranks of Magic Resistance after character creation. Hanif, +1 Strength Grekoi, +1 Awareness. The Grekoi are ...
by Volsung
Wed Sep 19, 2018 8:48 am
Forum: Rules
Topic: Schools
Replies: 9
Views: 10248

Re: Schools

Senpet Families Theban, standard +1 Void. Libral, +1 Stamina. The Libral live in a land that would be unfamiliar to most of their Senpet brethren; the High Steppes are an unforgiving landscape of hills and plateaus with little plant life, nearly the opposite of the flat landscape that many Senpet a...
by Volsung
Wed Sep 19, 2018 8:46 am
Forum: Rules
Topic: Schools
Replies: 9
Views: 10248

Re: Schools

Ra’Shari Existing Schools Ra’Shari Knife-Fighter Trait: +1 Agility Integrity: 3.5 Skills: Sincerity (Deceit), Defense, Divination, Knives, Perform: Dance, Tahaddi, Any one skill Outfit: Knife, staff, clothes, cloak, shoes, 5 copper Ra’Shari Trader Trait: +1 Intelligence Integrity: 2.5 Skills: Comme...
by Volsung
Wed Sep 19, 2018 8:45 am
Forum: Rules
Topic: Schools
Replies: 9
Views: 10248

Re: Schools

Assassins Existing Schools Assassin Slayer Trait: +1 Agility Integrity: 1.5 Skills: Acting (Disguise), Athletics, Sincerity (Deceit), Stealth, Lore: Underworld, Any one weapon skill, Any one skill Outfit: Fine quality robes, kindjal or jambiya, any one weapon, set of clothing used for disguise, vei...
by Volsung
Wed Sep 19, 2018 8:45 am
Forum: Rules
Topic: Schools
Replies: 9
Views: 10248

Re: Schools

Qabal Existing Schools Qabal Agent Trait: +1 Perception Integrity: 1.5 Skills: Sincerity (Deceit), Etiquette, Forgery, Investigation, Sleight of Hand, Stealth, One Merchant skill Outfit: Knife, clothes, cloak, sandal, traveling pack, calligraphy kit, 5 copper Qabal Summoner Trait: +1 any one trait ...
by Volsung
Wed Sep 19, 2018 8:44 am
Forum: Rules
Topic: Schools
Replies: 9
Views: 10248

Re: Schools

Dahabi Existing Schools Dahabi Enforcer (Warrior) Trait: +1 Strength Integrity: 2.5 Skills: Athletics, Brawling, Commerce, Intimidation (Bully), Swordsmanship, Lore: Underworld, Any one skill Outfit: Longsword, knife, light armor, clothes, boots, traveling pack, 5 copper Dahabi Bargainer (Sahir) Tr...
by Volsung
Wed Sep 19, 2018 8:42 am
Forum: Rules
Topic: Schools
Replies: 9
Views: 10248

Schools

Medinaat al-Salaam Existing Schools City Guard Trait: +1 Reflexes Integrity: 5.5 Skills: Athletics, Defense, Lore: Law, Investigation (Search), Spears, Swordsmanship, Any one Skill Outfit: Longsword, shortsword, composite bow, 20 arrows, light armor, clothes, traveling pack, boots, 3 copper Free Sa...
by Volsung
Wed Sep 19, 2018 8:14 am
Forum: Rules
Topic: Magic
Replies: 4
Views: 7455

Re: Magic

Discipline of Blessings and Curses (Fire) Blessing Bless Skill TN: 10 Range: 50’ Area of Effect: One Target Duration: One Hour Raises: Range (+5’), Duration (+10 minutes), Special (Cast as Simple Action for three raises) Effect: This spell offers help in daily life for those blessed by a sahir. The...
by Volsung
Wed Sep 19, 2018 8:14 am
Forum: Rules
Topic: Magic
Replies: 4
Views: 7455

Re: Magic

Discipline of Control (Water) Influence Manipulate Emotion TN: 10 Range: 20’ Area of Effect: One Target Duration: One Hour Raises: Range (+5’), Area of Effect (+1 target), Area of Effect (+1 Target) Effect: This adjustment of the Seal allows for a sahir to tinker with the emotions of their targets....
by Volsung
Wed Sep 19, 2018 8:13 am
Forum: Rules
Topic: Magic
Replies: 4
Views: 7455

Re: Magic

Discipline of Black Magic (Earth) Ghul Creation Control Undead TN: 10 Range: 200’ Area of Effect: One target Duration: 1 hour Raises: Range (+10’), Area of Effect (+1 target per 2 raises), Duration (+1 hour) Effect: With a small adjustment of Hakhim’s Seal and a barked order, the sahir takes contro...
by Volsung
Wed Sep 19, 2018 8:13 am
Forum: Rules
Topic: Magic
Replies: 4
Views: 7455

Re: Magic

Discipline of the Celestials (Void) Farsight Sight Beyond Sight TN: 10 Range: Personal Area of Effect: Caster Duration: One Hour Raises: Duration (+10 minutes), Effect( +1k0 per two raises) Effect: The sahir gains a +3k0 bonus to all sight-based Perception rolls. All-Seeing Mirror TN: 15 Range: 10 ...